- AboutDialog - Class in com.buckosoft.fibs.BuckoFIBS.gui
-
Display the license
- AboutDialog() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.AboutDialog
-
Default constructor
- AboutDialog(Frame) - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.AboutDialog
-
Construct the AboutDialog centered over a Frame
- AboutDialog(Dialog) - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.AboutDialog
-
Construct the AboutDialog centered over a Dialog
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.inviterList.InviterListPane
-
Called directly from the menu.
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.inviterList.InviterListPopupMenu
-
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.group.GroupPopupSubmenu
-
Called when a menu entry from this menu is selected.
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.InvitePopupSubmenu
-
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.PlayerListPane
-
Called directly from the menu.
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.PlayerListPopupMenu
-
- actionPerformed(ActionEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.RepBotPopupSubmenu
-
- addChatMessage(String, int, String) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.chatWindow.ChatTabs
-
- addChatMessage(String, int, String) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.MainDialog
-
Add a chat message to the Chat Pane
- addEvent(CookieString) - Method in class com.buckosoft.fibs.BuckoFIBS.GameManager
-
Add a FIBS game event message to our game
- addEvent(GameEvent) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateManager
-
Queue this animation event for display.
Note that if !props.isAnimateMoves() then we just discard the moves
except for Board, which is important.
- addGroup(GroupOfPlayers) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.group.GroupSelectPane
-
- addNewGroupFromUser(GroupOfPlayers) - Method in class com.buckosoft.fibs.BuckoFIBS.GroupManager
-
The user has clicked OK in the add new group dialog.
- addNewGroupFromUser(GroupOfPlayers) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.playerList.group.GroupSelectPane
-
- addPlayer(int) - Method in class com.buckosoft.fibs.domain.GroupOfPlayers
-
Add this player to this group.
- ANIMATE_FLASHER - Static variable in class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventMove
-
- ANIMATE_SPLINE2D - Static variable in class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventMove
-
- AnimateEvent - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Abstract Base Class for the animation events.
- AnimateEvent() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEvent
-
Do not instantiate.
- AnimateEvent.Type - Enum in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
A game event type.
- AnimateEventAcceptAndWin - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
A Player has accepted the resign offer.
- AnimateEventAcceptAndWin() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventAcceptAndWin
-
Only constructor
- AnimateEventBoard - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Encapsulate a "Board" line from fibs.
- AnimateEventBoard() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventBoard
-
- AnimateEventCantMove - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the "Can't Move" animation.
- AnimateEventCantMove() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventCantMove
-
- AnimateEventDiceRoll - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the dice roll animation.
- AnimateEventDiceRoll() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventDiceRoll
-
- AnimateEventDouble - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the double animation
- AnimateEventDouble() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventDouble
-
- AnimateEventFirstRoll - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the First Roll animation.
- AnimateEventFirstRoll() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventFirstRoll
-
- AnimateEventMove - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the dice move animation.
- AnimateEventMove() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventMove
-
- AnimateEventPleaseAcceptOrRejectDouble - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Tell the GUI (to tell the user) to "Please Accept or Reject Double."
- AnimateEventPleaseAcceptOrRejectDouble() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventPleaseAcceptOrRejectDouble
-
Only constructor
- AnimateEventPleaseAcceptOrRejectResign - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Tell the GUI (to tell the user) to "Accept or Reject the resign."
- AnimateEventPleaseAcceptOrRejectResign() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventPleaseAcceptOrRejectResign
-
Only constructor
- AnimateEventPleaseMove - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Tell the GUI (to tell the user) to "Please Move x pieces."
- AnimateEventPleaseMove() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventPleaseMove
-
Only constructor
- AnimateEventPleaseRollOrDouble - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Tell the GUI (to tell the user) to "Please Roll or Double."
- AnimateEventPleaseRollOrDouble() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventPleaseRollOrDouble
-
Only constructor
- AnimateEventRejectResign - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
A Player has rejected the resign offer.
- AnimateEventRejectResign() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventRejectResign
-
Only constructor
- AnimateEventResign - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Run the resign animation
- AnimateEventResign() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventResign
-
- AnimateManager - Class in com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane
-
Manage animating game events
- AnimateManager() - Constructor for class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateManager
-
Default constructor
- animateManager - Variable in class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.BoardPane
-
- animateUpdate() - Method in class com.buckosoft.fibs.BuckoFIBS.gui.boardTab.BoardGui
-
Callback when the Animation has tipped
- appendMessage(String) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.SystemMessagesTextPane
-
Append a message to the bottom of the pane in the NORMAL style
- appendMessage(int, String) - Method in class com.buckosoft.fibs.BuckoFIBS.gui.SystemMessagesTextPane
-
Append a message to the bottom of the pane in this style
- AudioManager - Class in com.buckosoft.fibs.BuckoFIBS
-
Let's make some noise.
- AudioManager() - Constructor for class com.buckosoft.fibs.BuckoFIBS.AudioManager
-
The default constructor.
- AudioManager.Cue - Enum in com.buckosoft.fibs.BuckoFIBS
-
Define the Sound events that we can play