public class AnimateEventRejectResign extends AnimateEventPleaseAcceptOrRejectResign
bucko rejects. The game continues.
"AnimateEvent.Type
HEIGHT, WIDTH, X, Y
offset, who
Constructor and Description |
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AnimateEventRejectResign()
Only constructor
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Modifier and Type | Method and Description |
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int |
getDuration()
Get the number of milliseconds to execute this AnimateEvent
|
int[] |
getFlagParms(int miniX,
int miniY,
int miniSize,
int x,
int y,
int flagSize)
Set the start and end points for the X-over-flag animation
|
AnimateEvent.Type |
getType()
Get the
AnimateEvent.Type of this AnimateEvent |
boolean |
isGui()
Is this a Gui event? That is, is the game waiting for user input?
|
getIcon, getResigningPoints, setIcon, setResigningPoints
getOffset, getWho, setOffset, setWho
public int getDuration()
AnimateEvent
getDuration
in class AnimateEventPleaseAcceptOrRejectResign
public AnimateEvent.Type getType()
AnimateEvent
AnimateEvent.Type
of this AnimateEventgetType
in class AnimateEventPleaseAcceptOrRejectResign
public boolean isGui()
AnimateEvent
isGui
in class AnimateEventPleaseAcceptOrRejectResign
public int[] getFlagParms(int miniX, int miniY, int miniSize, int x, int y, int flagSize)
getFlagParms
in class AnimateEventPleaseAcceptOrRejectResign
miniX
- miniY
- miniSize
- x
- y
- flagSize
-