public class AnimateEventBoard extends AnimateEvent
AnimateEvent.Type
offset, who
Constructor and Description |
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AnimateEventBoard() |
Modifier and Type | Method and Description |
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Board |
getBoard() |
int |
getDuration()
Board is instantaneous
|
AnimateEvent.Type |
getType()
Get the
AnimateEvent.Type of this AnimateEvent |
boolean |
isGui()
Is this a Gui event? That is, is the game waiting for user input?
|
void |
setBoard(Board board) |
getOffset, getWho, setOffset, setWho
public AnimateEvent.Type getType()
AnimateEvent
AnimateEvent.Type
of this AnimateEventgetType
in class AnimateEvent
public int getDuration()
getDuration
in class AnimateEvent
public boolean isGui()
AnimateEvent
isGui
in class AnimateEvent
public Board getBoard()
public void setBoard(Board board)
board
- the board to set