| Class | Description |
|---|---|
| GameEvent |
Abstract Base Class to define a single event of a backgammon game in Fibs.
|
| GameEventAcceptAndWin |
A Player has accepted the resign and wins the game.
|
| GameEventBoard |
Define the Board event.
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| GameEventCantMove |
Define player can't move.
|
| GameEventDouble |
Someone doubled.
|
| GameEventFirstMove |
Someone makes the first move.
|
| GameEventFirstRoll |
Define one player dice roll.
|
| GameEventMove |
Define one player move.
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| GameEventPleaseAcceptOrRejectDouble |
Fibs wants the player to Accept or Reject a doubles
|
| GameEventPleaseAcceptOrRejectResign |
Fibs wants the player to accept or reject a resign.
|
| GameEventPleaseMove |
Fibs wants the player to decide what pieces to move.
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| GameEventPleaseRollOrDouble |
Fibs wants the player to roll or double.
|
| GameEventRejectResign |
A Player has rejected the resign offer.
|
| GameEventResign |
A Player wants to resign.
|
| GameEventRoll |
Define one player dice roll.
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| GameEventYouDouble |
You doubled.
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| Enum | Description |
|---|---|
| GameEvent.Life |
events have two possible lives: transient and persistent.
|
| GameEvent.Type |
A game event type.
|