public class AnimateEventAcceptAndWin extends AnimateEventResign
dickbalaska accepts and wins 3 points."AnimateEvent.TypeHEIGHT, WIDTH, X, Yoffset, who| Constructor and Description | 
|---|
| AnimateEventAcceptAndWin()Only constructor | 
| Modifier and Type | Method and Description | 
|---|---|
| int | getDuration()Get the number of milliseconds to execute this AnimateEvent | 
| int[] | getFlagParms(int miniX,
            int miniY,
            int miniSize,
            int x,
            int y,
            int flagSize)Set the start and end points for this dice animation | 
| AnimateEvent.Type | getType()Get the  AnimateEvent.Typeof this AnimateEvent | 
| boolean | isGui()Is this a Gui event?  That is, is the game waiting for user input? | 
getIcon, getResigningPoints, setIcon, setResigningPointsgetOffset, getWho, setOffset, setWhopublic int getDuration()
AnimateEventgetDuration in class AnimateEventResignpublic AnimateEvent.Type getType()
AnimateEventAnimateEvent.Type of this AnimateEventgetType in class AnimateEventResignpublic boolean isGui()
AnimateEventisGui in class AnimateEventResignpublic int[] getFlagParms(int miniX,
                          int miniY,
                          int miniSize,
                          int x,
                          int y,
                          int flagSize)
getFlagParms in class AnimateEventResignminiX - miniY - miniSize - x - y - flagSize -