Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||
GameEventBoard |
|
| 1.0;1 |
1 | /****************************************************************************** | |
2 | * GameEventBoard.java - The Board line from Fibs. A state more than an event. | |
3 | * $Id$ | |
4 | * | |
5 | * BuckoFIBS - Backgammon by BuckoSoft | |
6 | * Copyright© 2009,2010 - Dick Balaska - BuckoSoft, Corp. | |
7 | * | |
8 | * $Log$ | |
9 | * Revision 1.1 2011/05/22 05:08:59 dick | |
10 | * All GameEvent objects are named starting with GameEvent. | |
11 | * | |
12 | * Revision 1.6 2011/05/21 06:07:56 dick | |
13 | * Javadoc. | |
14 | * | |
15 | * Revision 1.5 2011/05/21 05:15:51 dick | |
16 | * Board is persistent. | |
17 | * Add postEvent. The last event in the queue may want to be attached to/go after this board. | |
18 | * | |
19 | * Revision 1.4 2011/05/16 21:20:25 dick | |
20 | * toString() gives some helpful debug info. | |
21 | * | |
22 | * Revision 1.3 2011/05/16 14:15:49 dick | |
23 | * Javadoc. | |
24 | * | |
25 | * Revision 1.2 2011/05/16 11:35:11 dick | |
26 | * GameEvent is an abstract class, not an interface, so we can have some common methods. | |
27 | * | |
28 | * Revision 1.1 2011/05/15 02:16:39 dick | |
29 | * Move the GameEvent objects to c.b.f.domain.gameEvent. | |
30 | * | |
31 | * Revision 1.2 2011/05/13 14:22:08 dick | |
32 | * Implement GameEvent. | |
33 | * | |
34 | * Revision 1.1 2011/05/11 22:20:47 dick | |
35 | * Line becomes GameLine. | |
36 | * | |
37 | * Revision 1.3 2010/03/03 13:12:21 inim | |
38 | * Replaced (c) sign in comment mangled by CVS default encoding back to UTF-8 | |
39 | * | |
40 | * Revision 1.2 2010/03/03 12:19:48 inim | |
41 | * Moved source to UTF8 encoding from CP1252 encoding. To this end all source files' (c) message was updated to "Copyright© 2009,2010 - Dick Balaska - BuckoSoft, Corp.". This replaces the (c) sign to UTF8, and adds the new year 2010. | |
42 | * | |
43 | * Revision 1.1 2010/02/04 05:57:53 inim | |
44 | * Mavenized project folder layout | |
45 | * | |
46 | * Revision 1.4 2009/02/17 14:45:09 dick | |
47 | * Javadoc. | |
48 | * | |
49 | * Revision 1.3 2009/02/14 15:41:57 dick | |
50 | * BuckoFIBS is released under the GNU license. | |
51 | * Javadoc. | |
52 | * | |
53 | * Revision 1.2 2009/01/31 08:53:30 dick | |
54 | * Store the number of checkers to move with this Line. | |
55 | * | |
56 | * Revision 1.1 2009/01/31 06:02:18 dick | |
57 | * A single line of text from FIBS. | |
58 | */ | |
59 | ||
60 | /* | |
61 | * This program is free software: you can redistribute it and/or modify | |
62 | * it under the terms of the GNU General Public License as published by | |
63 | * the Free Software Foundation, either version 3 of the License, or | |
64 | * (at your option) any later version. | |
65 | * | |
66 | * This program is distributed in the hope that it will be useful, | |
67 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
68 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
69 | * GNU General Public License for more details. | |
70 | * | |
71 | * You should have received a copy of the GNU General Public License | |
72 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
73 | * | |
74 | * The Original Code is BuckoFIBS, <http://www.buckosoft.com/BuckoFIBS/>. | |
75 | * The Initial Developer of the Original Code is Dick Balaska and BuckoSoft, Corp. | |
76 | * | |
77 | */ | |
78 | package com.buckosoft.fibs.domain.gameEvent; | |
79 | ||
80 | import com.buckosoft.fibs.domain.Board; | |
81 | ||
82 | ||
83 | /** Define the Board event. Board really is a state snapshot more than an event. | |
84 | * @author Dick Balaska | |
85 | * @since 2009/01/30 | |
86 | * @version $Revision$ <br> $Date$ | |
87 | * @see com.buckosoft.fibs.BuckoFIBS.GameManager | |
88 | * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/domain/GameEventBoard.java">cvs GameEventBoard.java</a> | |
89 | */ | |
90 | public class GameEventBoard extends GameEvent { | |
91 | 4 | private Board board = new Board(); |
92 | 4 | private int checkersToMove = 0; |
93 | 4 | private GameEvent postEvent = null; |
94 | ||
95 | /** Create an empty Line | |
96 | */ | |
97 | 6 | public GameEventBoard() {} |
98 | ||
99 | /** Create a line with these values. | |
100 | * @param line The line of text received from FIBS | |
101 | */ | |
102 | 1 | public GameEventBoard(String line) { |
103 | 1 | this.board.parseFibsBoard(line); |
104 | 1 | } |
105 | ||
106 | @Override | |
107 | public Type getType() { | |
108 | 1 | return(Type.Board); |
109 | } | |
110 | ||
111 | @Override | |
112 | public Life getLife() { | |
113 | 1 | return(Life.Persistent); |
114 | } | |
115 | ||
116 | /** Return the Board | |
117 | * @return the Board | |
118 | */ | |
119 | public Board getBoard() { | |
120 | 2 | return(board); |
121 | } | |
122 | ||
123 | /** If this board is your move, then this is the number of checkers to move. | |
124 | * If it is not your move, this value is 0. | |
125 | * This is only valid if you are playing, not watching. | |
126 | * @return the diceToMove | |
127 | */ | |
128 | public int getCheckersToMove() { | |
129 | 2 | return checkersToMove; |
130 | } | |
131 | /** Set the number of checkers to move on this board. | |
132 | * @param diceToMove the diceToMove to set | |
133 | */ | |
134 | public void setCheckersToMove(int diceToMove) { | |
135 | 2 | this.checkersToMove = diceToMove; |
136 | 2 | } |
137 | ||
138 | /** | |
139 | * @return the modEvent | |
140 | */ | |
141 | public GameEvent getPostEvent() { | |
142 | 2 | return postEvent; |
143 | } | |
144 | ||
145 | /** | |
146 | * @param modEvent the modEvent to set | |
147 | */ | |
148 | public void setPostEvent(GameEvent postEvent) { | |
149 | 1 | this.postEvent = postEvent; |
150 | 1 | } |
151 | ||
152 | public String toString() { | |
153 | 1 | String s = "board:" + board.getPlayerName()[0] + ":" + board.getPlayerName()[1]; |
154 | 1 | return(s); |
155 | } | |
156 | } |