Coverage Report - com.buckosoft.fibs.domain.gameEvent.GameEventBoard
 
Classes in this File Line Coverage Branch Coverage Complexity
GameEventBoard
100%
18/18
N/A
1
 
 1  
 /******************************************************************************
 2  
  * GameEventBoard.java - The Board line from Fibs.  A state more than an event.
 3  
  * $Id$
 4  
  * 
 5  
  * BuckoFIBS - Backgammon by BuckoSoft
 6  
  * Copyright© 2009,2010 - Dick Balaska - BuckoSoft, Corp.
 7  
  * 
 8  
  * $Log$
 9  
  * Revision 1.1  2011/05/22 05:08:59  dick
 10  
  * All GameEvent objects are named starting with GameEvent.
 11  
  *
 12  
  * Revision 1.6  2011/05/21 06:07:56  dick
 13  
  * Javadoc.
 14  
  *
 15  
  * Revision 1.5  2011/05/21 05:15:51  dick
 16  
  * Board is persistent.
 17  
  * Add postEvent.  The last event in the queue may want to be attached to/go after this board.
 18  
  *
 19  
  * Revision 1.4  2011/05/16 21:20:25  dick
 20  
  * toString() gives some helpful debug info.
 21  
  *
 22  
  * Revision 1.3  2011/05/16 14:15:49  dick
 23  
  * Javadoc.
 24  
  *
 25  
  * Revision 1.2  2011/05/16 11:35:11  dick
 26  
  * GameEvent is an abstract class, not an interface, so we can have some common methods.
 27  
  *
 28  
  * Revision 1.1  2011/05/15 02:16:39  dick
 29  
  * Move the GameEvent objects to c.b.f.domain.gameEvent.
 30  
  *
 31  
  * Revision 1.2  2011/05/13 14:22:08  dick
 32  
  * Implement GameEvent.
 33  
  *
 34  
  * Revision 1.1  2011/05/11 22:20:47  dick
 35  
  * Line becomes GameLine.
 36  
  *
 37  
  * Revision 1.3  2010/03/03 13:12:21  inim
 38  
  * Replaced (c) sign in comment mangled by CVS default encoding back to UTF-8
 39  
  *
 40  
  * Revision 1.2  2010/03/03 12:19:48  inim
 41  
  * Moved source to UTF8 encoding from CP1252 encoding. To this end all source files' (c) message was updated to "Copyright© 2009,2010 - Dick Balaska - BuckoSoft, Corp.". This replaces the (c) sign to UTF8, and adds the new year 2010.
 42  
  *
 43  
  * Revision 1.1  2010/02/04 05:57:53  inim
 44  
  * Mavenized project folder layout
 45  
  *
 46  
  * Revision 1.4  2009/02/17 14:45:09  dick
 47  
  * Javadoc.
 48  
  *
 49  
  * Revision 1.3  2009/02/14 15:41:57  dick
 50  
  * BuckoFIBS is released under the GNU license.
 51  
  * Javadoc.
 52  
  *
 53  
  * Revision 1.2  2009/01/31 08:53:30  dick
 54  
  * Store the number of checkers to move with this Line.
 55  
  *
 56  
  * Revision 1.1  2009/01/31 06:02:18  dick
 57  
  * A single line of text from FIBS.
 58  
  */
 59  
 
 60  
 /* 
 61  
  * This program is free software: you can redistribute it and/or modify
 62  
  * it under the terms of the GNU General Public License as published by
 63  
  * the Free Software Foundation, either version 3 of the License, or
 64  
  * (at your option) any later version.
 65  
  *
 66  
  * This program is distributed in the hope that it will be useful,
 67  
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 68  
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 69  
  * GNU General Public License for more details.
 70  
  *
 71  
  * You should have received a copy of the GNU General Public License
 72  
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 73  
  *
 74  
  * The Original Code is BuckoFIBS, <http://www.buckosoft.com/BuckoFIBS/>.
 75  
  * The Initial Developer of the Original Code is Dick Balaska and BuckoSoft, Corp.
 76  
  * 
 77  
  */
 78  
 package com.buckosoft.fibs.domain.gameEvent;
 79  
 
 80  
 import com.buckosoft.fibs.domain.Board;
 81  
 
 82  
 
 83  
 /** Define the Board event.  Board really is a state snapshot more than an event.
 84  
  * @author Dick Balaska
 85  
  * @since 2009/01/30
 86  
  * @version $Revision$ <br> $Date$
 87  
  * @see com.buckosoft.fibs.BuckoFIBS.GameManager
 88  
  * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/domain/GameEventBoard.java">cvs GameEventBoard.java</a>
 89  
  */
 90  
 public class GameEventBoard extends GameEvent {
 91  4
         private        Board                board = new Board();
 92  4
         private        int                        checkersToMove = 0;
 93  4
         private        GameEvent        postEvent = null;
 94  
         
 95  
         /** Create an empty Line
 96  
          */
 97  6
         public GameEventBoard() {}
 98  
         
 99  
         /** Create a line with these values.
 100  
          * @param line The line of text received from FIBS
 101  
          */
 102  1
         public GameEventBoard(String line) {
 103  1
                 this.board.parseFibsBoard(line);
 104  1
         }
 105  
 
 106  
         @Override
 107  
         public Type getType() {
 108  1
                 return(Type.Board);
 109  
         }
 110  
 
 111  
         @Override
 112  
         public Life getLife() {
 113  1
                 return(Life.Persistent);
 114  
         }
 115  
 
 116  
         /** Return the Board
 117  
          * @return the Board
 118  
          */
 119  
         public Board getBoard() {
 120  2
                 return(board);
 121  
         }
 122  
 
 123  
         /** If this board is your move, then this is the number of checkers to move.
 124  
          * If it is not your move, this value is 0.
 125  
          * This is only valid if you are playing, not watching.
 126  
          * @return the diceToMove
 127  
          */
 128  
         public int getCheckersToMove() {
 129  2
                 return checkersToMove;
 130  
         }
 131  
         /** Set the number of checkers to move on this board.
 132  
          * @param diceToMove the diceToMove to set
 133  
          */
 134  
         public void setCheckersToMove(int diceToMove) {
 135  2
                 this.checkersToMove = diceToMove;
 136  2
         }
 137  
 
 138  
         /**
 139  
          * @return the modEvent
 140  
          */
 141  
         public GameEvent getPostEvent() {
 142  2
                 return postEvent;
 143  
         }
 144  
 
 145  
         /**
 146  
          * @param modEvent the modEvent to set
 147  
          */
 148  
         public void setPostEvent(GameEvent postEvent) {
 149  1
                 this.postEvent = postEvent;
 150  1
         }
 151  
 
 152  
         public String toString() {
 153  1
                 String s = "board:" + board.getPlayerName()[0] + ":" + board.getPlayerName()[1];
 154  1
                 return(s);                
 155  
         }
 156  
 }