| Classes in this File | Line Coverage | Branch Coverage | Complexity | ||||
| DoubleSpline2D |
|
| 1.5;1.5 |
| 1 | /****************************************************************************** | |
| 2 | * DoubleSpline2D.java - Move the double cube along a spline path | |
| 3 | * $Id$ | |
| 4 | * | |
| 5 | * BuckoFIBS - Backgammon by BuckoSoft | |
| 6 | * Copyright© 2013 - Dick Balaska - BuckoSoft, Corp. | |
| 7 | * | |
| 8 | * $Log$ | |
| 9 | * Revision 1.1 2013/09/12 06:40:07 dick | |
| 10 | * Animating the double cube. | |
| 11 | * | |
| 12 | */ | |
| 13 | ||
| 14 | /* | |
| 15 | * This program is free software: you can redistribute it and/or modify | |
| 16 | * it under the terms of the GNU General Public License as published by | |
| 17 | * the Free Software Foundation, either version 3 of the License, or | |
| 18 | * (at your option) any later version. | |
| 19 | * | |
| 20 | * This program is distributed in the hope that it will be useful, | |
| 21 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 22 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 23 | * GNU General Public License for more details. | |
| 24 | * | |
| 25 | * You should have received a copy of the GNU General Public License | |
| 26 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| 27 | * | |
| 28 | * The Original Code is BuckoFIBS, <http://www.buckosoft.com/BuckoFIBS/>. | |
| 29 | * The Initial Developer of the Original Code is Dick Balaska and BuckoSoft, Corp. | |
| 30 | * | |
| 31 | */ | |
| 32 | package com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.animateType; | |
| 33 | ||
| 34 | import java.awt.Point; | |
| 35 | ||
| 36 | import com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventDouble; | |
| 37 | import com.buckosoft.fibs.domain.Board; | |
| 38 | ||
| 39 | /** Move the double cube along a spline path. | |
| 40 | * @author Dick Balaska | |
| 41 | * @since 2013/09/10 | |
| 42 | * @version $Revision$ <br> $Date$ | |
| 43 | * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/BuckoFIBS/gui/boardTab/boardPane/animateType/DoubleSpline2D.java">cvs DoubleSpline2D.java</a> | |
| 44 | */ | |
| 45 | 0 | public class DoubleSpline2D extends AnimateEventDouble { |
| 46 | private _Spline2D spline; | |
| 47 | ||
| 48 | // private static Color startColor = new Color(255,20,20,190); | |
| 49 | // private static Color endColor = new Color(20,255,20,150); | |
| 50 | //private Color workColor; | |
| 51 | ||
| 52 | ||
| 53 | public int[] getXY(double offset) { | |
| 54 | 0 | return(spline.getPoint(offset)); |
| 55 | } | |
| 56 | /* | |
| 57 | @Override | |
| 58 | public Color getColor(double offset) { | |
| 59 | return( new Color( | |
| 60 | (int)(((endColor.getRed()-startColor.getRed())*offset)+startColor.getRed()), | |
| 61 | (int)(((endColor.getGreen()-startColor.getGreen())*offset)+startColor.getGreen()), | |
| 62 | (int)(((endColor.getBlue()-startColor.getBlue())*offset)+startColor.getBlue()), | |
| 63 | (int)(((endColor.getAlpha()-startColor.getAlpha())*offset)+startColor.getAlpha())) | |
| 64 | ); | |
| 65 | } | |
| 66 | */ | |
| 67 | public void calculate(Board board) { | |
| 68 | 0 | Point sxy = getDoubleCubeXY(); |
| 69 | 0 | int w2 = getDoubleCubeWidth()/2; |
| 70 | 0 | int h2 = boardPane.getHeight()/2; |
| 71 | 0 | x[0] = sxy.x+w2; |
| 72 | 0 | y[0] = sxy.y+w2; |
| 73 | ||
| 74 | 0 | x[1] = x[0]; |
| 75 | 0 | y[1] = h2-getDoubleCubeWidth()*-Board.xoToTurn(this.whoDoubled); |
| 76 | ||
| 77 | 0 | x[2] = x[0]; |
| 78 | 0 | y[2] = h2; |
| 79 | ||
| 80 | 0 | sxy = getDoubleCubePushXY(); |
| 81 | 0 | x[3] = sxy.x; |
| 82 | 0 | y[3] = y[2]; |
| 83 | ||
| 84 | 0 | x[4] = x[3]; |
| 85 | 0 | y[4] = h2+getDoubleCubeWidth()*-Board.xoToTurn(this.whoDoubled); |
| 86 | ||
| 87 | 0 | x[5] = sxy.x; |
| 88 | 0 | y[5] = sxy.y; |
| 89 | ||
| 90 | 0 | if (board.getHasCube() == -1) { |
| 91 | 0 | x[1] = x[0] + 10; |
| 92 | 0 | y[1] = y[0]; |
| 93 | 0 | x[2] = (x[3]-x[0])/2 + x[0]; |
| 94 | 0 | y[2] = y[0] + 20*-this.whoDoubled; |
| 95 | } | |
| 96 | ||
| 97 | ||
| 98 | 0 | spline = new _Spline2D(x, y); |
| 99 | 0 | } |
| 100 | ||
| 101 | } |