Coverage Report - com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEventPleaseMove
 
Classes in this File Line Coverage Branch Coverage Complexity
AnimateEventPleaseMove
0%
0/12
N/A
1
 
 1  
 /******************************************************************************
 2  
  * AnimateEventCantMove.java - Run the "Can't Move" animation
 3  
  * $Id$
 4  
  * 
 5  
  * BuckoFIBS - Backgammon by BuckoSoft
 6  
  * Copyright© 2011 - Dick Balaska - BuckoSoft, Corp.
 7  
  * 
 8  
  * $Log$
 9  
  * Revision 1.1  2011/05/22 22:56:08  dick
 10  
  * c.b.f.B.g.boardTab.board becomes c.b.f.B.g.boardTab.boardPane .
 11  
  *
 12  
  * Revision 1.2  2011/05/21 06:09:37  dick
 13  
  * Javadoc.
 14  
  *
 15  
  * Revision 1.1  2011/05/21 05:06:00  dick
 16  
  * Please move so many pieces.
 17  
  *
 18  
  * Revision 1.2  2011/05/17 22:50:04  dick
 19  
  * AnimateEvent moves to c.b.f.B.g.b.b which is where it is used.
 20  
  *
 21  
  * Revision 1.1  2011/05/16 14:18:11  dick
 22  
  * Run the "Can't Move" animation.
 23  
  *
 24  
  */
 25  
 
 26  
 /* 
 27  
  * This program is free software: you can redistribute it and/or modify
 28  
  * it under the terms of the GNU General Public License as published by
 29  
  * the Free Software Foundation, either version 3 of the License, or
 30  
  * (at your option) any later version.
 31  
  *
 32  
  * This program is distributed in the hope that it will be useful,
 33  
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 34  
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 35  
  * GNU General Public License for more details.
 36  
  *
 37  
  * You should have received a copy of the GNU General Public License
 38  
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 39  
  *
 40  
  * The Original Code is BuckoFIBS, <http://www.buckosoft.com/BuckoFIBS/>.
 41  
  * The Initial Developer of the Original Code is Dick Balaska and BuckoSoft, Corp.
 42  
  * 
 43  
  */
 44  
 package com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane;
 45  
 
 46  
 
 47  
 /** Tell the GUI (to tell the user) to "Please Move x pieces."
 48  
  * @author Dick Balaska
 49  
  * @since 2011/05/21
 50  
  * @version $Revision$ <br> $Date$
 51  
  * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/BuckoFIBS/gui/boardTab/boardPane/AnimateEventCantMove.java">cvs AnimateEventPleaseMove.java</a>
 52  
  */
 53  
 public class AnimateEventPleaseMove extends AnimateEvent {
 54  0
         private int[]        dice = new int[2];
 55  
         private int                checkersToMove;
 56  
 
 57  
         @Override
 58  
         public int getDuration() {
 59  0
                 return 0;
 60  
         }
 61  
 
 62  
         @Override
 63  
         public Type getType() {
 64  0
                 return(Type.PleaseMove);
 65  
         }
 66  
 
 67  
         @Override
 68  
         public boolean isGui() {
 69  0
                 return true;
 70  
         }
 71  
 
 72  
         /** Only constructor */
 73  0
         public AnimateEventPleaseMove() {}
 74  
 
 75  
         /**
 76  
          * @return the dice
 77  
          */
 78  
         public int[] getDice() {
 79  0
                 return dice;
 80  
         }
 81  
 
 82  
         /** Set the dice to be used in this move.
 83  
          * Actually clones them, keeping with the design pattern of no overlapping objects from GameManagement to AnimationManagement.
 84  
          * @param dice the dice to set
 85  
          */
 86  
         public void setDice(int[] dice) {
 87  0
                 this.dice[0] = dice[0];
 88  0
                 this.dice[1] = dice[1];
 89  0
         }
 90  
 
 91  
         /**
 92  
          * @return the checkersToMove
 93  
          */
 94  
         public int getCheckersToMove() {
 95  0
                 return checkersToMove;
 96  
         }
 97  
 
 98  
         /**
 99  
          * @param checkersToMove the checkersToMove to set
 100  
          */
 101  
         public void setCheckersToMove(int checkersToMove) {
 102  0
                 this.checkersToMove = checkersToMove;
 103  0
         }
 104  
 
 105  
         
 106  
 }