Package | Description |
---|---|
com.buckosoft.fibs.BuckoFIBS.gui |
Primary Swing objects
|
com.buckosoft.fibs.BuckoFIBS.gui.boardTab |
Swing objects to draw the boardTab.
|
com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane |
Swing objects to draw the board.
|
com.buckosoft.fibs.domain.gameEvent |
Game Event Domain objects
|
Modifier and Type | Method and Description |
---|---|
void |
MainDialogI.moveEvent(GameEvent gameEvent)
Draw this move happening
|
void |
MainDialog.moveEvent(GameEvent gameEvent) |
Modifier and Type | Method and Description |
---|---|
void |
BoardGui.displayGameEvent(GameEvent gameEvent) |
Modifier and Type | Method and Description |
---|---|
void |
AnimateManager.addEvent(GameEvent gameEvent)
Queue this animation event for display.
Note that if !props.isAnimateMoves() then we just discard the moves except for Board, which is important. |
Modifier and Type | Class and Description |
---|---|
class |
GameEventAcceptAndWin
A Player has accepted the resign and wins the game.
|
class |
GameEventBoard
Define the Board event.
|
class |
GameEventCantMove
Define player can't move.
|
class |
GameEventDouble
Someone doubled.
|
class |
GameEventFirstMove
Someone makes the first move.
|
class |
GameEventFirstRoll
Define one player dice roll.
|
class |
GameEventMove
Define one player move.
|
class |
GameEventPleaseAcceptOrRejectDouble
Fibs wants the player to Accept or Reject a doubles
|
class |
GameEventPleaseAcceptOrRejectResign
Fibs wants the player to accept or reject a resign.
|
class |
GameEventPleaseMove
Fibs wants the player to decide what pieces to move.
|
class |
GameEventPleaseRollOrDouble
Fibs wants the player to roll or double.
|
class |
GameEventRejectResign
A Player has rejected the resign offer.
|
class |
GameEventResign
A Player wants to resign.
|
class |
GameEventRoll
Define one player dice roll.
|
class |
GameEventYouDouble
You doubled.
|
Modifier and Type | Method and Description |
---|---|
GameEvent |
GameEventBoard.getPostEvent() |
Modifier and Type | Method and Description |
---|---|
void |
GameEventBoard.setPostEvent(GameEvent postEvent) |