public class AnimateEventBoard extends AnimateEvent
AnimateEvent.Typeoffset, who| Constructor and Description |
|---|
AnimateEventBoard() |
| Modifier and Type | Method and Description |
|---|---|
Board |
getBoard() |
int |
getDuration()
Board is instantaneous
|
AnimateEvent.Type |
getType()
Get the
AnimateEvent.Type of this AnimateEvent |
boolean |
isGui()
Is this a Gui event? That is, is the game waiting for user input?
|
void |
setBoard(Board board) |
getOffset, getWho, setOffset, setWhopublic AnimateEvent.Type getType()
AnimateEventAnimateEvent.Type of this AnimateEventgetType in class AnimateEventpublic int getDuration()
getDuration in class AnimateEventpublic boolean isGui()
AnimateEventisGui in class AnimateEventpublic Board getBoard()
public void setBoard(Board board)
board - the board to set