XPilot For Windows FAQ (Threaded Draw)
An Explanation of Threaded Draw
The threadedDraw option makes XPilotNT run in 2 threads. The main thread does all the fun stuff. The second thread waits to be notified that a bitmap is ready; and tells Windows to draw it. This second thread is the one that gets stuck waiting for the hardware to finish. Hopefully, the main thread can continue.
On NT, this works great. On Windows 95, this works sometimes (surprise). In fact, it can reduce performance. That's why i made it a user configurable option.
"Why not use DirectX?"
When i last checked, DirectX only supported 640x480. XPilotNT can use a 1024x1024 window. (If you have a smaller
screen, then you see less of the game.) Also, DirectX requires big video ram. So if you're running anything bigger
than 800x600, think 8 or 16MB video card.
Also, i keep reading horror stories about messing people's computers up with the DirectX auto-installer. I'm not interested.
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