XPilot5 Bugs
Here is a list of known problems with XPilot5. The full monty can be found on the Bugzilla database. (Here is a list of all bugs.)
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If i connect the server control, play with it, disconnect and reconnect it,
that second reconnection runs very slow. It's probably something to do with
reliable packet timeout/retransmission, but i'm not finding it. I'm probably
not reinitializing something correctly.
The problem is with the server control and not the server. If i close the server control window and reopen it, then it connects at the normal speed.
-
If you say
maxRobots 10that really means max total players 10. That is, if a human joins, the number of robots decreases to 9.
-
The options parsing is not perfect. In particular, it doesn't understand the
define:nomenclature.
- Really weird bug introduced. If i pause a player, connect a server control, and set certain flags (sometimes allowViewing, sometimes robotsTalk) then the paused player never gets keep-alive pings from the server. (no reliable packets sent to verify)
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