Class | Description |
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GameEvent |
Abstract Base Class to define a single event of a backgammon game in Fibs.
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GameEventAcceptAndWin |
A Player has accepted the resign and wins the game.
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GameEventBoard |
Define the Board event.
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GameEventCantMove |
Define player can't move.
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GameEventDouble |
Someone doubled.
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GameEventFirstMove |
Someone makes the first move.
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GameEventFirstRoll |
Define one player dice roll.
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GameEventMove |
Define one player move.
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GameEventPleaseAcceptOrRejectDouble |
Fibs wants the player to Accept or Reject a doubles
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GameEventPleaseAcceptOrRejectResign |
Fibs wants the player to accept or reject a resign.
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GameEventPleaseMove |
Fibs wants the player to decide what pieces to move.
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GameEventPleaseRollOrDouble |
Fibs wants the player to roll or double.
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GameEventRejectResign |
A Player has rejected the resign offer.
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GameEventResign |
A Player wants to resign.
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GameEventRoll |
Define one player dice roll.
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GameEventYouDouble |
You doubled.
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Enum | Description |
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GameEvent.Life |
events have two possible lives: transient and persistent.
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GameEvent.Type |
A game event type.
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