Coverage Report - com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane.AnimateEvent
 
Classes in this File Line Coverage Branch Coverage Complexity
AnimateEvent
0%
0/8
N/A
1
AnimateEvent$Type
0%
0/14
N/A
1
 
 1  
 /******************************************************************************
 2  
  * AnimateEvent.java - Base class for the animate events.
 3  
  * $Id$
 4  
  * 
 5  
  * BuckoFIBS - Backgammon by BuckoSoft
 6  
  * Copyright© 2011 - Dick Balaska - BuckoSoft, Corp.
 7  
  * 
 8  
  * $Log$
 9  
  * Revision 1.7  2011/07/16 02:43:45  dick
 10  
  * Add the Double type.
 11  
  *
 12  
  * Revision 1.6  2011/07/04 03:39:31  dick
 13  
  * Add FirstRoll.
 14  
  *
 15  
  * Revision 1.5  2011/06/18 19:31:15  dick
 16  
  * spelling
 17  
  *
 18  
  * Revision 1.4  2011/06/05 06:54:02  dick
 19  
  * Define AcceptAndWin.
 20  
  *
 21  
  * Revision 1.3  2011/06/02 19:12:34  dick
 22  
  * isGui() says that this event requires user interaction. (accept/decline, etc).
 23  
  * Deal with resign events.
 24  
  *
 25  
  * Revision 1.2  2011/05/31 19:45:37  dick
 26  
  * Javadoc.
 27  
  *
 28  
  * Revision 1.1  2011/05/22 22:56:08  dick
 29  
  * c.b.f.B.g.boardTab.board becomes c.b.f.B.g.boardTab.boardPane .
 30  
  *
 31  
  * Revision 1.4  2011/05/22 05:21:48  dick
 32  
  * Add Type.PleaseAcceptOrRejectDouble.
 33  
  *
 34  
  * Revision 1.3  2011/05/21 06:09:25  dick
 35  
  * Javadoc.
 36  
  *
 37  
  * Revision 1.2  2011/05/21 05:03:34  dick
 38  
  * Add GUI support, PleaseRollOrDouble and PleaseMove.
 39  
  *
 40  
  * Revision 1.1  2011/05/17 22:50:04  dick
 41  
  * AnimateEvent moves to c.b.f.B.g.b.b which is where it is used.
 42  
  *
 43  
  * Revision 1.6  2011/05/16 22:04:13  dick
 44  
  * More Javadoc tests (can we get to Board.X).
 45  
  *
 46  
  * Revision 1.5  2011/05/16 21:45:05  dick
 47  
  * Javadoc test.
 48  
  *
 49  
  * Revision 1.4  2011/05/16 21:37:39  dick
 50  
  * Javadoc.
 51  
  *
 52  
  * Revision 1.3  2011/05/16 14:17:30  dick
 53  
  * Add Type.CantMove.
 54  
  *
 55  
  * Revision 1.2  2011/05/16 11:36:24  dick
 56  
  * offset manages position in an animation.
 57  
  * who manages direction of the animation.
 58  
  *
 59  
  * Revision 1.1  2011/05/15 02:17:34  dick
 60  
  * c.b.f.B.gui.board becomes c.b.f.B.gui.boardTab.
 61  
  *
 62  
  * Revision 1.2  2011/05/13 17:16:17  dick
 63  
  * Fix enum cvs location.
 64  
  *
 65  
  * Revision 1.1  2011/05/13 14:55:30  dick
 66  
  * Base class for the animation events.
 67  
  *
 68  
  */
 69  
 
 70  
 /* 
 71  
  * This program is free software: you can redistribute it and/or modify
 72  
  * it under the terms of the GNU General Public License as published by
 73  
  * the Free Software Foundation, either version 3 of the License, or
 74  
  * (at your option) any later version.
 75  
  *
 76  
  * This program is distributed in the hope that it will be useful,
 77  
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 78  
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 79  
  * GNU General Public License for more details.
 80  
  *
 81  
  * You should have received a copy of the GNU General Public License
 82  
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 83  
  *
 84  
  * The Original Code is BuckoFIBS, <http://www.buckosoft.com/BuckoFIBS/>.
 85  
  * The Initial Developer of the Original Code is Dick Balaska and BuckoSoft, Corp.
 86  
  * 
 87  
  */
 88  
 package com.buckosoft.fibs.BuckoFIBS.gui.boardTab.boardPane;
 89  
 
 90  
 /** Abstract Base Class for the animation events.
 91  
  * @author Dick Balaska
 92  
  * @since 2011/05/12
 93  
  * @version $Revision$ <br> $Date$
 94  
  * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/BuckoFIBS/gui/boardTab/boardPane/AnimateEvent.java">cvs AnimateEvent.java</a>
 95  
  */
 96  
 public abstract class AnimateEvent {
 97  
         /** 0 -> 1 offset into the animation */
 98  0
         protected        double        offset = 0;
 99  
         /** Board.X or Board.O */
 100  
         protected        int                who;
 101  
         
 102  
         /** A game event type.
 103  
          * Events get Listed in GameManager and Type tells the different kinds apart.
 104  
          * @author Dick Balaska
 105  
          * @since 2011/05/11
 106  
          * @version $Revision$ <br> $Date$
 107  
          * @see com.buckosoft.fibs.BuckoFIBS.GameManager
 108  
          * @see <a href="http://cvs.buckosoft.com/Projects/BuckoFIBS/BuckoFIBS/src/main/java/com/buckosoft/fibs/BuckoFIBS/gui/boardTab/board/AnimateEvent.java">cvs GameEvent.java</a>
 109  
          */
 110  0
         public enum Type {
 111  
                 /** Board state. */
 112  0
                 Board,
 113  
                 /** Move these pieces to their new positions */
 114  0
                 Move,
 115  
                 /** Player rolled these dice */
 116  0
                 Roll,
 117  
                 /** Player can't move based on the last roll of the dice */
 118  0
                 CantMove,
 119  
                 /** Player wants to resign */
 120  0
                 Resign,
 121  
                 /** GUI should ask the player to either Roll or Double */
 122  0
                 PleaseRollOrDouble,
 123  
                 /** GUI should ask the player to move n number of pieces */
 124  0
                 PleaseMove,
 125  
                 /** You Double */
 126  0
                 Double,
 127  
                 /** GUI should ask the player to accept or reject the double */
 128  0
                 PleaseAcceptOrRejectDouble,
 129  
                 /** GUI should ask the player to accept or reject the resign */
 130  0
                 PleaseAcceptOrRejectResign,
 131  
                 /** Player rejected the resign offer */
 132  0
                 RejectResign,
 133  
                 /** Player accepted the resign offer */
 134  0
                 AcceptAndWin,
 135  
                 /** First roll of the game */
 136  0
                 FirstRoll,
 137  
         }
 138  
         
 139  
         /** Do not instantiate.  Must subclass */
 140  0
         protected AnimateEvent() {}
 141  
 
 142  
         /** Get the {@link Type} of this AnimateEvent
 143  
          * @return The Type of this AnimateEvent
 144  
          */
 145  
         public abstract Type getType();
 146  
 
 147  
         /** Is this a Gui event?  That is, is the game waiting for user input?
 148  
          * @return true if this event needs user input
 149  
          */
 150  
         public abstract boolean isGui();
 151  
 
 152  
         /** Get the number of milliseconds to execute this AnimateEvent
 153  
          * @return The time it takes to execute this event 
 154  
          */
 155  
         public abstract int        getDuration();
 156  
         
 157  
         
 158  
         /** Set how far along the animation we are (0.0 -> 1.0)
 159  
          * @param offset the offset to set
 160  
          */
 161  
         public void setOffset(double offset) {
 162  0
                 this.offset = offset;
 163  0
         }
 164  
 
 165  
         /** Get how far along the animation we are (0.0 -> 1.0)
 166  
          * @return the offset
 167  
          */
 168  
         public double getOffset() {
 169  0
                 return offset;
 170  
         }
 171  
 
 172  
         /** Who's event is this?
 173  
          * @param xo Either Board.X or Board.O
 174  
          */
 175  
         public void setWho(int xo) {
 176  0
                 this.who = xo;
 177  0
         }
 178  
 
 179  
         /** Whose event is this?
 180  
          * @return Either Board.X or Board.O
 181  
          */
 182  
         public        int        getWho() {
 183  0
                 return(this.who);
 184  
         }
 185  
 }