public class AnimateEventFirstRoll extends AnimateEvent
AnimateEvent.Type
offset, who
Constructor and Description |
---|
AnimateEventFirstRoll() |
Modifier and Type | Method and Description |
---|---|
int |
getBlackDie() |
java.lang.String |
getBlackPlayer() |
int |
getDuration()
Get the number of milliseconds to execute this AnimateEvent
|
AnimateEvent.Type |
getType()
Get the
AnimateEvent.Type of this AnimateEvent |
int |
getWhiteDie() |
java.lang.String |
getWhitePlayer() |
boolean |
isGui()
Is this a Gui event? That is, is the game waiting for user input?
|
void |
setBlackDie(int blackDie) |
void |
setBlackPlayer(java.lang.String blackPlayer) |
void |
setWhiteDie(int whiteDie) |
void |
setWhitePlayer(java.lang.String whitePlayer) |
getOffset, getWho, setOffset, setWho
public int getDuration()
AnimateEvent
getDuration
in class AnimateEvent
public AnimateEvent.Type getType()
AnimateEvent
AnimateEvent.Type
of this AnimateEventgetType
in class AnimateEvent
public boolean isGui()
AnimateEvent
isGui
in class AnimateEvent
public int getWhiteDie()
public void setWhiteDie(int whiteDie)
whiteDie
- the whiteDie to setpublic int getBlackDie()
public void setBlackDie(int blackDie)
blackDie
- the blackDie to setpublic java.lang.String getWhitePlayer()
public void setWhitePlayer(java.lang.String whitePlayer)
whitePlayer
- the whitePlayer to setpublic java.lang.String getBlackPlayer()
public void setBlackPlayer(java.lang.String blackPlayer)
blackPlayer
- the blackPlayer to set